
Parallel I–IV
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Trama
Cinema’s onscreen worlds have always borne an indexical bond to the real. What happens when computer-generated video game images usurp film as the predominant medium of visual world-making? How does one’s relation to onscreen heroes shift when we no longer identify with real bodies? Harun Farocki’s four-part Parallel I–IV (2012–14) takes up these questions, tracing how, in just over 30 years, video games have developed from two-dimensional schematics to photorealistic environments.
Dettagli
- Harun Farocki
- 1 febbraio 2014
- Released
- Germany
- 43 min
Dove guardarlo
Nessuna offerta di streaming nota (paese: Italia).











